![]() ![]() ![]() Because of CDs it means you can run her full auto after first full rotation but just stop after 2nd A1 so that you ensure she uses A2 off cooldown.įull auto except for PK 2nd and third turn -> then it's just full auto. Normally I will manual PK for first 2 turns. ![]() If you do it too early sometimes she does A1 instead of A2 because HP levels are too high. Stop auto every time PK gets a turn for first 3 turns.Īfter her third rotation everyone is normally low enough that she will continue doing it fine on auto. ME A2->PK A1 -> Ninja A1 -> Auto vizier -> Geo A2. I am still improving this myself, my gear isnt amazing, I am still just mid-game and some of my masteries need redoing (to take my own advise above). You also want to try to take as much damage as you can - so things like not taking the Resurgent mastery and ensuring your Maneater has low accuracy so he doesnt apply his decrease attack debuff etc. If you want to get the most out of your Geomancer, you want to hit affinity clan boss for those double hits to reflect. \* I run Frozen Banshee in a retaliation set, so to get more hits in while her Poison Sensitivity is up, I actually switch the Pain Keeper rotation for UNM to - Pain Keeper – A1, A2, autoĪ few tips - firstly, Geomancers passive to reduce damage taken can make the HP/Def balance tough, as the stun target calc doesnt take this into account. Ninja does need to priorities his A3 (and not have the retribution mastery) for the tune to work and I always setup the team with Pain Keepers A3 and A2 manually to ensure she does them even if people are at full health. ![]() At the moment, where my clan is, our NM and UNM boss is never below 50%, I'm still pretty new to the game. Obviously you are going to have to switch out Geo for another stun target for a Force Affinity clan boss (or your Ninja / FB will be the stun target) - I just keep a magic champ (gravechill) to sub in, then all my DPS are magic and weak affinity. The speeds are the same as the normal budget unkillable, so again, see those on Deadwood's site here. Obviously props go to Deadwood Jedi and his guys for their work figuring out the Ninja speeds for this - watch this video - I just slotted in Geo. Seen this question a few times recently, so after posting to people, a few have asked me to share my build to have Ninja and Geomancer running in the Budget Unkillable, so here it is. ![]()
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